New Regulations On Virtual Currency Transactions Will Ruin The Jobs Of Online Game Power Levelers

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500,000 virtual coins can be exchanged for 10 yuan, 5 million virtual coins can be exchanged for 100 yuan, and the monthly income is not less than 3,000 yuan. You can actually make a living playing virtual games. This is how you can make a living by trading virtual currencies on the Internet. The portrayal of a "game businessman", but the days of making money "from games" may be gone.

Yesterday, the Ministry of Culture and the Ministry of Commerce jointly issued the "Notice on the Management of Online Game Virtual Currency Transactions" (hereinafter referred to as the "Notice"), clarifying that the same enterprise is not allowed to operate distribution and game virtual currency transactions. Simultaneously trade virtual currency and may not purchase virtual currency. At the same time, it is explicitly prohibited to provide online game virtual currency trading services to minors, and severely crack down on illegal and criminal activities that use online game virtual currency to engage in gambling.

To this end, our reporter conducted telephone interviews with various parties including manufacturers and players yesterday. Many players said that private transactions of virtual currencies are currently very popular, and it is difficult to supervise virtual currency transactions. It is still difficult to say to what extent the release of this "Notice" can regulate virtual currencies.

Highlight 1: Defining virtual currency for the first time

Yesterday, the "Notice" stated that online game virtual currency refers to the currency issued by online game operating companies. Game users use legal currency to purchase directly or indirectly at a certain ratio. It exists outside the game program and is stored in the online game operating company in the form of electromagnetic records. The virtual exchange facility provided by the server, expressed in a specific numerical unit.

Survey: Virtual currency exchange values ​​vary

According to the reporter’s understanding, in many domestic online games, virtual currencies are mainly divided into gold coins and silver coins, as well as “gold bars”, “M coins”, “Q coins”, etc. Players must exchange cash for virtual currencies. Currency is used to purchase in-game props and equipment.

It is understood that the virtual coins that can be exchanged for one dollar are different in different games. Some can be redeemed for 10 times virtual coins, some can be redeemed for 100 times virtual coins, and some can only be redeemed once. Virtual currency.

Point 2: Enterprises cannot issue and trade at the same time

The "Notice" stipulates that "online game virtual currency issuance companies" shall not operate the issuance or trading of the above two businesses at the same time. Enterprises that are already engaged in the issuance and trading of online game virtual currencies should apply to the cultural administration department for relevant business within 3 months from the date of this notice.

Survey: Most transactions are with third parties

According to the reporter's understanding, the current situation is that many domestic online game companies generally only issue virtual currencies, that is, players spend money to buy recharge cards and then exchange them for virtual currencies. Online gaming companies do not provide virtual currency trading platforms. In order to meet the trading needs of virtual currencies, there are currently many domestic trading platforms that specifically provide virtual currencies. According to incomplete statistics, there are about 60 such trading websites, and many players trade virtual currencies through these trading websites.

Point 3: Only for redemption of virtual services

The "Notice" stipulates that the use of virtual currency in online games is limited to the exchange of virtual services provided by the issuing company itself, and may not be used to pay, purchase physical products, or exchange for any products and services of the issuing company. other companies.

Survey: Private deals are popular

Li Jingxiang, the head of a domestic online game company, revealed that private transactions of virtual currencies are currently very popular. Li Jingxiang told reporters that some players even make a living by buying and selling virtual currencies, and are called "game merchants" in the industry. Li Jingxiang revealed that virtual currency transactions mainly use “silver coins”. The main method is that some advanced players can obtain a large number of "silver coins" in the game by constantly "killing monsters" and other means, and then negotiate with other players to exchange the "silver coins" into cash. For example, 500,000 virtual coins can be exchanged for 10 yuan. Some advanced players are highly skilled and use it to earn income. Their monthly income is no less than 3,000 yuan, and some have a monthly income of more than 5,000 yuan. (Guangzhou Daily)

标签: #virtual currency #digital currency

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